# Substance 3D Texturing

## Overview

Master PBR (Physically Based Rendering) texture creation and export workflows for web and real-time engines. This skill covers Substance 3D Painter workflows from material creation through web-optimized texture export, with Python automation for batch processing and integration with WebGL/WebGPU engines.

**Key capabilities:**
- PBR material authoring (metallic/roughness workflow)
- Web-optimized texture export (glTF, Three.js, Babylon.js)
- Python API automation for batch export
- Texture compression and optimization for real-time rendering


## Progressive Disclosure

This `SKILL.md` is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in `references/details.md` so they are loaded only when the task needs them.

Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.

| Task branch | Read first |
| --- | --- |
| Core Concepts | `references/details.md#core-concepts` |
| Common Patterns | `references/details.md#common-patterns` |
| Integration Patterns | `references/details.md#integration-patterns` |
| Performance Optimization | `references/details.md#performance-optimization` |
| Common Pitfalls | `references/details.md#common-pitfalls` |
| Resources | `references/details.md#resources` |

## Related Skills

- **blender-web-pipeline** - Complete 3D model → texture → web pipeline
- **threejs-webgl** - Loading and using PBR textures in Three.js
- **react-three-fiber** - R3F material workflows with Substance textures
- **babylonjs-engine** - Babylon.js PBR material system integration
