Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.
Lightweight WebGL/WebGPU game engine with entity-component architecture, visual editor integration, and performance-focused design.
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This SKILL.md is the routing layer. Detailed recipes, examples, integration notes, and troubleshooting guidance live in references/details.md so they are loaded only when the task needs them.
Before producing concrete output, making a design recommendation, or debugging an implementation, load the relevant reference section below. Do not rely on memory for branch-specific APIs, examples, or caveats.
| Task branch | Read first |
|---|---|
| Core Concepts | references/details.md#core-concepts |
| Common Patterns | references/details.md#common-patterns |
| Integration Patterns | references/details.md#integration-patterns |
| Performance Optimization | references/details.md#performance-optimization |
| Common Pitfalls | references/details.md#common-pitfalls |
| Resources | references/details.md#resources |
| Quick Reference | references/details.md#quick-reference |